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Video: Mobile Game Partners on how to get self-publishing right

General design tips too

Video: Mobile Game Partners on how to get self-publishing right

As part of Pocket Gamer Connects San Francisco 2015, Kevin Flynn, Co-Founder of Mobile Game Partners, gave a talk about doing self-publishing right.

He said that "if you launch and don't get featured, that's not the end game", as you can still be featured when you update your game, and can be featured multiple times from different updates.

Leave them wanting more

On a more general design note, Flynn said "new user flows should leave players wanting more", and that tutorials should only have 15-20 steps before leading players into advanced techniques through "breadcrumb trails".

He added that "it's almost impossible to add in monetisation loops at the last minute", so it's important to figure them out early on and make them a core of your game instead of trying to work them in later on.

You can see all our videos from Pocket Gamer Connects San Francisco 2015 in this YouTube Playlist.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.