Pocket Gamer Connects San Francisco 2015
San Francisco, USA
|Date & Times:||
Tuesday, July 7th - 8th 2015
9am to 6pm
|Location:||San Francisco, United States of America|
|Ticket Cost:||300 USD|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students|
|Featured Platforms:||iOS, Android, Windows Phone, Windows, Console, Smart TV, Handheld Console|
Pocket Gamer Connects – THE Global Mobile Games Show
Following the successes of our Pocket Gamer Connects conferences in London and Helsinki in the past year and a half, we’re delighted to announce that we’ll be bringing the show to San Francisco for July 7th & 8th.
We’re planning to deliver four distinct tracks worth of talks focusing on mobile gaming across the world, how to survive and thrive as an indie, the latest trends in user acquisition and a bonus track dedicated to the exciting fringes of the industry.
Distinctive short-form lectures aimed at providing insight and inspiration, honest panel sessions offering frank opinion and intensive networking remain key ingredients in the PG Connects recipe. And that isn’t all we’ll be offering.
There’ll also be the Very Big Indie Pitch and I ♥ Indie Showcase area giving developers a chance to get discovered, a PG Biz Careers Centre and networking meeting system and advanced business matchmaking service - as well as the obligatory (shall we say infamous?) Pocket Gamer Party.
So what are you waiting for? Buy your tickets now and get ready for the biggest mobile gaming conference in the world to arrive on the streets of San Francisco.
We’ll be announcing our first batch of speakers for the show in late March. But at our previous shows, we’ve managed to accrue over 1,500 delegates and speakers from the following companies:
Supercell, King, DeNA, TenCent, Gamevil, KakaoTalk, CJ E&M, Chukong, Wargaming, Kabam, Frogmind, Nordeus, Creative, Mag Interactive, NTT Docomo, Ubisoft, Facebook, Google, Apple, Microsoft, Electronic Arts, Gameloft, Sega, Capcom, Mag Interactive, G5 Grand Cru, iDreamSky, Unity, Wooga, Fingersoft and more.
We’re also proud of the number of indie developers who will be in attendance. At Pocket Gamer Connects London 2015, we had over 300 indie developers from the biggest companies in the World.
969 Market Street
United States of America
Find out more information on Pocket Gamer Connects San Francisco 2015
Meet us at Pocket Gamer Connects San Francisco 2015
Contact one of the Pocket Gamer team below to arrange a meeting
Video: Disco Pixel's Trevor Stricker on making it as an indie
Video: Mobile Game Partners on how to get self-publishing right
Video: Business experts discuss how to run an indie games business
Video: Fiksu's Glenn Kiladis on the mobile data revolution
Video: Pixowl's Sebastien Borget on the success of The Sandbox
Video: Flow State Media on how to get funded and featured
Video: How to grow your business as an indie developer
Video: Mobile developers discuss what makes the best ideas
Video: Shark Punch's Jiri Kupiainen on building community
Video: Spacetime Studios on alternative approaches to user acquisition
Video: Samsung explains why you should be on more than two app stores
Video: Chukong Technologies on the best open source libraries to use in your game
Chukong Technologies is a leading mobile digital entertainment platform company that drives and maintains a healthy development ecosystem, provides users with excellent digital content, and pushes the digital entertainment experience forward. Chukong has helped some of the world’s largest mobile developers navigate the complexities of the Chinese mobile market, as well as developed and published many of the most popular mobile titles in China, such as the Fishing Joy franchise. Chukong Technologies aims to become a leading digital distribution company and is currently expanding its infrastructure and partnerships to facilitate new business opportunities. Headquartered in Beijing, China, the company also has operations in America, Japan, etc. http://en.chukong-inc.com/
Fiksu provides data-fueled mobile marketing technology that connects brands, agencies, and app advertisers to targeted mobile audiences. Fiksu delivers up to 3x overall campaign performance improvement through the power of Fiksu mIQ™, the industry’s only complete mobile marketing infrastructure that combines actionable data, programmatic reach, and ad performance optimization. This integrated system offers all the capabilities marketers need in mobile: ad tracking and attribution, audience segmentation, media buying, retargeting, optimization, and analytics. Fiksu promotes thousands of mobile apps and websites for clients such as Amazon, Disney, Groupon, Coca-Cola, Activision, The New York Times, Dunkin’ Donuts, and Starcom. Additionally, Fiksu offers FreeMyApps®, the world's largest app discovery platform. More at www.fiksu.com, @Fiksu and on the Fiksu blog.
AppLift is a mobile games marketing platform.
The company was founded in August 2012 by Hitfox Group, Kaya Taner and Tim Koschella.
AppLift helps mobile game advertisers acquire loyal, quality gaming users at scale on a CPI basis. Hereby, a strong focus is placed on tracking and optimizing the Customer Lifetime Value of the users delivered. On the supply side, further information is available at www.applift.com, media partners can easily and effectively monetize their traffic with relevant game offers, on both iOS and Android through non-intrusive and engaging native ad formats. AppLift offers its partners extensive and personalized support in order to deliver the highest performance. AppLift partners with 100+ quality game publishers such as King, Wooga and EA and with 1000+ Media Partners.
The company is headquartered in Berlin with further offices in San Francisco and Seoul.
GameSparks is a cloud-based platform for games developers to help them build the server-side features of their games and then manage their games as a service post launch. Games are increasingly becoming dependent on server-side components. Making a game into a cross platform multiplayer game or building it as a free-to-play game with in-app purchases and managing players are examples of the requirements that are increasing the move towards server-side game development. The GameSparks platform provides developers with a single integrated tool to build these server components without ever having to set up and run a server. Its all done for them freeing them up to focus on their games and it is fully compatible with other game tools such as Unity, Marmalade and others.
Founded in Lake Tahoe, Nevada in 2003, Motive maintains its technical, marketing, and sales operations in San Diego, California. Motive is an online and mobile ad network that represents brands across numerous verticals. Our performance-based mobile ad solution taps a massive global audience providing user acquisition for application developers, and online marketers alike.
Motive helps mobile application developers seamlessly integrate monetizing solutions into their existing app in a non-intrusive way. We provide custom solutions, including traditional banner advertising, native ads, in-app messaging, video ads, and in-app announcements.
For more information visit www.motiveinteractive.com or follow us on twitter @motive.
Exit Games delivers the best in class realtime multiplayer middleware Photon as Software as a Service (SaaS) and on premise. Photon is available globally and available for all major platforms: Mobile, Web, PC and Console.
PlayFab offers the most complete backend platform built exclusively for live games. Start integrating with your mobile, PC, or console game for free, and go live for a fraction of the cost of one backend engineer. You bring the fun, we’ll do the rest.
Roadhouse Interactive Limited is a Vancouver based developer and publisher of games for smartphones and tablets. Roadhouse’s leadership team is responsible for some of the most well-known game franchises of the past twenty five years and continues to build upon industry-leading production, development and live game operations expertise at Roadhouse.
The company is working on a varied portfolio of projects across a range of genres, including Warhammer® 40,000™ Carnage, an action RPG set in the Warhammer® 40,000™ universe, Food Battle: The Game, an action RPG in partnership with the immensely popular YouTube comedy duo, SMOSH, FRS Ski Cross™, #1 sports and racing game in Europe, and Red Bull Air Race: The Game, an arcade racing game based around the fastest motorsport on earth that did over 5M downloads in its first two months of release.
See an event missing? Let us know