LTV
Article Types
- All [39]
- The Charticle [1]
- Interview [3]
- Data & Research [3]
- Comment & Opinion [13]
- News [19]
Comment & Opinion
Mar 23rd, 2020
A simple user acquisition template to track your most important metrics
Pollen VC shares some insights into tracking and understanding your metrics
News
Apr 24th, 2018
Latest Apple, Google and Samsung mobiles smash game monetisation record
DeltaDNA study delves into which devices’ players spend more money
Comment & Opinion
Mar 30th, 2018
Increasing user LTV by 45% with automated loyalty and dynamic pricing
Wappier CEO guides developers through automated revenue management
Data & Research
Jan 25th, 2018
How Glu Mobile and G5 made big UA investments and grew bigger (but Rovio didn’t)
News
Aug 17th, 2017
IronSource adds Ad LTV Prediction tool to mobile ad mediation platform
Better understand how much money you're likely to make from your ads
as
News
Jun 1st, 2017
Mobile RPG Logres heads to UK and US after racking up eight million downloads in Japan
Can it maintain its enormous LTV outside of its home country?
News
May 3rd, 2017
Social casino players spend $39.87 in-game a month and play for 57 minutes per session
as
News
Mar 29th, 2017
MMO Logres of Swords and Sorcery gears up for Western launch after eight million downloads in Japan
Comment & Opinion
Mar 14th, 2017
Quantifying lifetime value - A metrics-based approach to growth
Pollen CEO Martin Macmillan on how the top companies plan UA budgets and spend