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Analysis: Player motivations in Roblox, Fortnite and Candy Crush Saga
1
Comment & Opinion
Jan 16th, 2020

Mobile gaming ‘whales’ spending more than ever, according to GameAnalytics

Wappier raises $4 million to enhance revenue and dataviz platform
Financing was led by New York-based venture group Counterview Capital
as
News
Sep 27th, 2019

Niko Partners: Asian cloud games market to reach $3 billion by 2023
An increase of more than 10 times is predicted in the next four years.

App Annie acquires mobile analytics firm Libring alongside rebrand
“The most successful companies find a way to capitalise on mobile”
Latest User Comments
Apple tries to bring Valve into its dispute with Epic
Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…
How to make the right art for your hypercasual game
Good to write down a bit in detail. This is looks like a placeholder text rather than an article
50 top games in soft launch: From Crash Bandicoot: On the Run and Pokémon Unite to Stranger Things: Puzzle Tales and The Witcher: Monster Slayer
Thank you, added
Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem
Amazon gives pretty awesome discounts and purchasing the coins in bulk which you can use primarily…
Voodoo is hosting a hypercasual tournament with a top prize of $150k
Where do you sign up for the competetion? I can't find it.