LTV
Article Types
- All [38]
- The Charticle [1]
- Interview [3]
- Data & Research [3]
- Comment & Opinion [13]
- News [18]

A simple user acquisition template to track your most important metrics
Pollen VC shares some insights into tracking and understanding your metrics

Increasing user LTV by 45% with automated loyalty and dynamic pricing
Wappier CEO guides developers through automated revenue management

Quantifying lifetime value - A metrics-based approach to growth
Pollen CEO Martin Macmillan on how the top companies plan UA budgets and spend

How optimising your funnel can improve your F2P game's performance 100,000-fold

Glu CEO on why James Bond: World of Espionage is inspired by Game of War's LTV, not GoldenEye 007's gameplay
1
Comment & Opinion
May 6th, 2015

Inside the Game: How we went from riding organics to learning the nitty-gritty of UA and spending $100,000s a month
1
Comment & Opinion
Dec 2nd, 2014

Latest User Comments
Apple tries to bring Valve into its dispute with Epic
Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…
How to make the right art for your hypercasual game
Good to write down a bit in detail. This is looks like a placeholder text rather than an article
50 top games in soft launch: From Crash Bandicoot: On the Run and Pokémon Unite to Stranger Things: Puzzle Tales and The Witcher: Monster Slayer
Thank you, added
Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem
Amazon gives pretty awesome discounts and purchasing the coins in bulk which you can use primarily…
Voodoo is hosting a hypercasual tournament with a top prize of $150k
Where do you sign up for the competetion? I can't find it.