Market intelligence firm Sensor Tower reports that the title, now in its sixth year since release, has topped the US App Store grossing chart 'just' three times this year.
The $1.5m figure is markedly lower than the game’s 2015 peak. During January and July of that year, the title’s revenue averaged almost $5.5m a day.
It’s still an impressive feat for a title launched back in 2012, which regularly sits in the top 10 grossing rankings.
Still a significant revenue driver
Using $1.5m as a base figure, that would mean in the 211 days between January 1st and July 31st 2018, Clash of Clans has made approximately $316.5 million so far this year.
According to Superdata, in 2017 Clash of Clans generated an estimated $1.2 billion in revenue for the year. Another of Supercell’s titles meanwhile, Clash Royale, was also said to have brought in $1.2 billion.