News

Roblox acquires app performance start-up PacketZoom to boost output on mobile

Date Type Companies involved Size
October 12th, 2018 acquisition PacketZoom
ROBLOX
Not disclosed
Roblox acquires app performance start-up PacketZoom to boost output on mobile

Children’s gaming platform Roblox has snapped up app performance start-up PacketZoom.

Roblox announced the move on its website, saying it would help ensure that the games mobile iteration would perform consistently well.

According to the kid’s games platform, PacketZoom’s mobile networking solution is designed to overcome the limitations of ‘slow and unreliable’ mobile networks and help provide faster and lower latency data transfers worldwide.

Zoom!

“The team from PacketZoom will help boost Roblox’s networking game engine as the company continues to grow its user base globally,” said Roblox VP of engineering Adam Miller in a blog post.

“Roblox users can expect to join games faster and have an overall better game experience on mobile platforms as the company integrates PacketZoom’s technology and IP.”

As part of the deal, PacketZoom’s CTO Chetan Ahuja and engineering team will join Roblox.

According to Tech Crunch, the deal is all-cash and includes all of PacketZoom’s IP and code, although the acquisition price is unknown. 

The move follows Roblox's $150 million haul from a Series F funding round, which it said would fuel its international expansion through new staff and increased support for more languages and currencies.


Staff Writer

Iain is a freelance writer based in Scotland with a penchant for indies and all things Nintendo. Alongside PocketGamer.Biz, he has also appeared in Kotaku, Rock Paper Shotgun, PCGamesN and VG24/7.

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