Clash Royale took $46 million in September

Lifetime revenue stands at $2.3 billion worldwide

Clash Royale took $46 million in September

Despite somewhat of a decline in recent times for Supercell’s Clash Royale the game still took $45.8 million in September alone.

That’s according to estimates mobile data firm Sensor Tower, which claimed the game brought in more money the Finnish developer’s other flagship title, Clash of Clans, which generated $41 million.

Cash royale

During September, 25 per cent ($11.7 million) of the game’s revenue was said to come from the US. Japan and Germany meanwhile were the next most popular countries, both bringing in 9.4 per cent of the month’s sales.

Overall lifetime for the title is now said to have reached $2.3 billion worldwide.

Clash Royale also racked up six million new users in September, up three per cent from August.

As many as 13 per cent of all downloads in September came from Brazil, while the US accounted for 8.9 per cent. In total, Clash Royale is thought to have been downloaded 354 million times since launch.

Sensor Tower put September's performance in part down to new clan trading features and the introduction of a new epic card called the Goblin Giant.


Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.