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GameAnalytics: Top 25% mobile games have average Day 28 retention of 4%

GameAnalytics: Top 25% mobile games have average Day 28 retention of 4%

The top 25 per cent of mobile games only see an average retention of four per cent after 28 days, according to data from GameAnalytics.

The analytics firm posted its industry report for the first half of 2019, after drawing data from 1.2 billion monthly active mobile players, alongside 100,000 mobile games.

Though few developers manage to retain an audience of over four per cent after the initial month, an exception is made for more ‘classic’ type titles, such as card, board, casino and word.

Best-performing releases in this genre have a better long-term engagement typically seeing a retention of up to 10 per cent come day 28.

Other figures state that Day 1 retention caps out at 35 per cent for the best performing titles, while the industry average comes in at 25 per cent. Moving to Day 7 this number drops to around 11 per cent for the best and six per cent for those on average.

Bite-sized experiences

Average gameplay sessions have decreased by one minute, now ranging between four to five minutes, when compared to 2018. The top 25 per cent of users spend seven to eight minutes a day, suggesting a bigger appetite for bite-sized experiences.

Exceptions to this are RPG, casino, card and multiplayer games which show users spend between 13 to 22 minutes on average.

Earlier this year, hyper-casual publisher Voodoo announced that the firm would work with GameAnlaytics to help identify and refine the games most likely to become an app store hit.


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Staff Writer

Matthew Forde is a freelance writer from Yorkshire, who's work has been published for Tech Radar, Nintendo Life, Kotaku UK and more. He regularly attends Smash Bros. tournaments, while trying to keep up-to-date on everything pop culture related - particularly superheroes. You can find him on Twitter @Forde999.

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