PGC Helsinki Digital: The current state and the future of mobile esports

"Mobile esports will mainstream esports. Mobile reaches a larger and more diverse audience than PC and Console Games

PGC Helsinki Digital: The current state and the future of mobile esports

Not only has esports as a whole been on the rise in recent years, but it has had a surge in popularity on the mobile platform.

As part of Pocket Gamer Connects Helsinki Digital, Critical Force CEO, Founder and chairman of the board, Veli-Pekka Piirainen took to the stage to discuss the current state and the future of esports.

Currently, China and South East Asia are leading mobile esports, with the sector proving most lucrative in China. One of the biggest companies in the esports space is Tencent; the Chinese tech giant has several games within the competitive gaming market – PUBG Mobile and Honor of Kings.

Growing in popularity

Esports and the increase in mobile usage around the world will be a primary driver for growth within the digital games market over the next five years. One reason for this being how much easier it is for people to gain access to a mobile device.

Already, mobile gaming revenue has topped that of PC and console revenue. This number is expected to increase as the mobile game market continues to grow in key areas such as South East Asia, Europe and North America.

Vain Glory by Super Evil Megacorp proved to be a pioneer for mobile esports following its release in 2014 as its 2016 world championship had a prize pool of $175,000.

Last year, the most popular mobile esports games were PUBG Mobile, Mobile Legends, Clash Royale, Free Fire and Arena of Valor.

Popular games

Supercell's Clash Royale has prize pools of up to $400,000 and has p[roven extremely popular since its launch in 2016. Next, Mobile Legends, which was also released in 2016, has prize pools worth up to $300,000 and is especially popular in South East Asia.

Free Fire by Garena is another popular esports title, having hit 500 million downloads this year. The battle royale has tournaments that are worth up to $400,000. It is well-liked within the Asian regions. Fellow battle royale, PUBG Mobile, has prizes up to a staggering $600,000 and has smashed through 600 million downloads worldwide. It came to mobile devices back in 2018.

Finally, a second, Tencent title, Arena of Valor, also known as Honor of Kings, has a prize pool of up to $600,000 and is popular in South East Asia and China. So far, it has racked up more than 200 million downloads.


While the above games may be a dominant force within the esports scene, Brawl Stars is on the rise, as was Fortnite before it was removed from the App Store. Of course, Call of Duty mobile is an esports challenger, as is the upcoming League of Legends Wild Rift.

"Mobile esports will mainstream esports. Mobile reaches a larger and more diverse audience than PC and Console Games," said Piirainen.

Mobile esports will overtake PC esports within the next five years. Moreover, it will benefit from industrial stability.

Pocket Gamer Connects Helsinki Digital is the best of our Pocket Gamer Connects conference in an online form, with an entire week of talks, meetings, and pitch events taking place from September 14th to the 18th. You can read up on all the tracks taking place throughout the week here.

Staff Writer

Kayleigh is the Staff Writer for Besides PGbiz and PCGI she has written as a list writer for Game Rant, rambling about any and all things games related. You can also find her on Twitter talking utter nonsense.


No comments
View options
  • Order by latest to oldest
  • Order by oldest to latest
  • Show all replies