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Articles by Guest Author (Sponsored)
All articles written by Guest Author (Sponsored)
News
Apr 28th, 2020
Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon
"It became very clear that Huuuge and us share a mutual understanding of how to run things"
as
Comment & Opinion
Apr 23rd, 2020
The latest differences in casual games between the global and Chinese mobile game market
TopOn VP of marketing monetisation Harry Yang compares two high-performing games
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Interview
Apr 22nd, 2020
100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy
Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game
Comment & Opinion
Apr 21st, 2020
How consent and preference management can increase ad revenue and improve user retention
Ogury chief publishers and strategic data partnerships officer Christophe Bize talks us through it
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Interview
Apr 20th, 2020
AdTiming on why it's made its OpenMediation platform completely open source
Chief product officer Yobo Zhang on what the platform can do for you
Interview
Apr 15th, 2020
Why influencer marketing firm Yoke thinks TikTok is "the platform of the future"
Yoke founder and CEO Jidé Maduako on why the firm is now exploring CPI campaigns
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Comment & Opinion
Apr 14th, 2020
What does China’s tightened ISBN policy mean for developers entering the market?
Feature
Apr 9th, 2020
15 exclusive one-on-one chats with games industry experts from Pocket Gamer Connects London 2020
as
News
Apr 8th, 2020
China’s largest sandbox game sees sales spike with Hasbro brand
Mini World sold 360,000 Transformers character skins in just three months
News
Apr 7th, 2020
Create your fantasy amusement park in this relaxing match-3 game from Dream Team and Huuuge Games
Comment & Opinion
Mar 26th, 2020
Designing mobile game screenshots that actually convert players
App Radar marketing manager Genie Patrathiranond on how to make the most of your screenshots
Comment & Opinion
Mar 23rd, 2020
A simple user acquisition template to track your most important metrics
Pollen VC shares some insights into tracking and understanding your metrics
as
Comment & Opinion
Feb 25th, 2020
Is the mobile gaming market ready for hypercasual 2.0?
Mobvista looks at how the hypercasual market can start to evolve
Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon
"It became very clear that Huuuge and us share a mutual understanding of how to run things"
The latest differences in casual games between the global and Chinese mobile game market
TopOn VP of marketing monetisation Harry Yang compares two high-performing games
100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy
Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game
How consent and preference management can increase ad revenue and improve user retention
Ogury chief publishers and strategic data partnerships officer Christophe Bize talks us through it
AdTiming on why it's made its OpenMediation platform completely open source
Chief product officer Yobo Zhang on what the platform can do for you
Why influencer marketing firm Yoke thinks TikTok is "the platform of the future"
Yoke founder and CEO Jidé Maduako on why the firm is now exploring CPI campaigns
What does China’s tightened ISBN policy mean for developers entering the market?
15 exclusive one-on-one chats with games industry experts from Pocket Gamer Connects London 2020
China’s largest sandbox game sees sales spike with Hasbro brand
Mini World sold 360,000 Transformers character skins in just three months
Create your fantasy amusement park in this relaxing match-3 game from Dream Team and Huuuge Games
Designing mobile game screenshots that actually convert players
App Radar marketing manager Genie Patrathiranond on how to make the most of your screenshots
A simple user acquisition template to track your most important metrics
Pollen VC shares some insights into tracking and understanding your metrics
Is the mobile gaming market ready for hypercasual 2.0?
Mobvista looks at how the hypercasual market can start to evolve
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Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Berlin May 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |