Social
Interview
Aug 4th, 2023
Bringing Second Life to mobile: "There’s a lot of excitement and anticipation in the community"
Interview
Feb 20th, 2019
Teatime Games: "Mobile games have lost the value of playing together"
Start-up launches video communication platform Teatime Live with first title Hyperspeed
Comment & Opinion
Nov 13th, 2018
Network effect: Looking at the impact of social in games
Gamee CEO Bozena Rezab takes a deep dive into the data from her company's gaming platform
Comment & Opinion
Feb 16th, 2018
Cupcake on how to build a great community for casual games
Chief marketing officer Gabriel Stürmer discusses the studio's approach
Comment & Opinion
Jan 10th, 2018
Can you merge social media and free-to-play games in a monetisable way?
Comment & Opinion
Dec 6th, 2016
3 things we learned at Slush about VR, mobile and social gaming
VR, mobile and social gaming all big at Europe’s biggest startup conference
Comment & Opinion
Nov 30th, 2016
New mobile streaming Rovio spin-off Hatch aims to finally bring cloud gaming to the masses
Vesa Jutila reveals how the start-up is offering consumers new ways to play games
Comment & Opinion
Apr 6th, 2016
Balancing real-world friends with in-game acquaintances to maximise short-term virality and long-term retention
Comment & Opinion
Mar 3rd, 2015
How adding chat to your iOS games helps solve your engagement gap and makes money at the same time
Interview
Dec 17th, 2014