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Final call to take part in the Pocket Gamer Mobile Developer Survey

It's your chance to be heard, so don't waste it

Final call to take part in the Pocket Gamer Mobile Developer Survey

Time is nearly up for our huge Global Summer Mobile Developer Survey, so we're asking one final time for all developers to take part, and have their thoughts and opinions heard.

That's all developers, wherever in the world they are.

The survey will help us give a valuable insight into the state of play throughout the world, being published in time for PG Connects next month, as well as being available as a free download to Business Network members soon after.

Question time

The survey includes questions on:

  • Budgets for game development
  • Favoured business models
  • Keys to a game's success
  • Platforms used
  • Attitude to the industry
  • Threats to your business
  • Key opportunities for the year ahead
  • Key promotions for your games
  • Important markets
  • General feedback opportunity

Despite that all sounding rather colassal, we can assure you that it should take around five minutes of your time to answer them all.

What's more, one lucky participant also stands to win a free ticket to PG Connects, so what are you waiting for?

So are you ready? Then get on over to the survey now!

Meanwhile, don't forget that if you're already a Business Network member, you can download the current 44-page report for free. Just head over to your profile (by clicking on your avatar at the top right of this page) and access it via the 'Your downloads' tab.


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From starting out as a games tester for Mastertronic, Virgin and Sega in the late 1980s, it may seem odd to then ditch everything to write about mobile phones that, at the time, lasted 20 minutes between charges. He always had a hunch mobiles would become quite popular, but possibly didn't realise how powerful (and, ironically, returning to 20 minutes between charges). Jonathan's job is to continue advising on the best hardware to buy, in order to enjoy games that have advanced considerably since those long days and nights testing Double Dragon on the C64.