Week That Was
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- Feature [10]
- Week that was [225]
Week that was
Oct 4th, 2014
Layoffs hit Rovio, DeNA drops Mobage, and we explain how Windows 10 can earn full marks
Week that was
Sep 27th, 2014
Are you inspired by Kinder Surprise, can you charge for updates, or escape the troupe of violence?
Week that was
Sep 20th, 2014
Microsoft buys Minecraft, Apple unleashes iOS 8, and we tackle GamerGate
Week that was
Sep 13th, 2014
Apple Watch conundrums, iPhone supersizes, no vanity with Vainglory, and an Ode to Unity
Week that was
Sep 6th, 2014
Samsung announces VR headset, Korea disables Facebook gaming, and the making of Modern Combat 5: Blackout
Week that was
Aug 23rd, 2014
Unity CEO on helping devs ride the smartphone wave, what we learned at Gamescom, and why premium pricing builds respect
Week that was
Aug 16th, 2014
Rami Ismail on attracting press, players, and platforms, Zynga, King and GREE dismiss disappointing quarters, and Infinity Blade gets 3D printing
Week that was
Aug 9th, 2014
Game Insight appoints new CEO, GREE president jumps ship, and Kabam make waves with new RPG Moonrise
Week that was
Aug 2nd, 2014
Brand power a shortcut to success, Asian smartphone game revenue doubles, and is iPad in danger?
Week that was
Jul 26th, 2014
Indies fall out of love with iOS, Nokia losses leave Microsoft in limbo, and we look at life for devs in London
Week that was
Jul 19th, 2014
Atari launches first LGBT game, UK's rise continues, and why YouTubers won't destroy games journalism
Week that was
Jul 12th, 2014