South Korea
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- Data & Research [6]
- Interview [15]
- News [214]
News
Feb 21st, 2024
More games are making millions as player spending on 2023 releases soars
The US, UK, China and other markets all show an increased willingness to spend on new releases
News
Feb 20th, 2024
Com2Us escaped the red in 2023 despite "negative seasonality"
Com2Us’ financial report reveals a difficult Q4 but overall successful 2023
News
Nov 3rd, 2023
South Korea’s in-app purchase revenue has reached almost $3.6 billion in the year to date
Sensor Tower's report reveals that revenue remains above pre-pandemic levels, but downloads are down
News
Oct 18th, 2023
Japan’s mobile playerbase spends above and beyond on new mobile games
Diandian’s report shows how much Japanese players are willing to spend on the hottest new games
News
Oct 10th, 2023
RPGs account for 60% of Korea’s mobile game sales
MMORPG's proved particularly successful, while squad-based RPGs showed strong growth
News
Sep 12th, 2023
Brave Nine successor Brown Dust 2 earns $10 million in two months
GempsN and Neowiz’s new game has generated 80% of its revenue in Asia
Data & Research
Jul 15th, 2022
Newzoo finds three-quarters of South Koreans are gamers, and mobile is the most popular platform
as
Data & Research
Jul 19th, 2021
Ni No Kuni: Cross Worlds storms the most downloaded Q2 2021 charts in Japan and South Korea
News
Dec 10th, 2020