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Total Active App (currently available for download): 4,580,532
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Total Apps Seen in US App Store: 4,794,361
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There is no guaranteed formula for crafting games but clear ingredients do exist
Success is more and more focused on effectively operating and caring for a live game
“Nothing beats the responsiveness and relevance of playtest sessions run within the development studio”
“We all need to be reminded to take a step back and look at how we consider data and how best to use it smartly to inform our decisions”
“Many developers don’t do any market research before development begins, as a result you end up with a graveyard full of quality games, which were doomed from the beginning”
"Collecting the earliest data will tell you more about the users who were organically attracted to your game and who could provide the most valuable insights."
"Make a game too generous and the challenge disappears. A game that isn't generous enough leads to frustration. Each option leads to player churn."
There are too many people playing King of Glory
Free to play... although technically true, in order to advance through the game and achieve the…
Just added - thanks, Tommy!
This is what I'm seeing too. It's been downhill for many years. Then it went sideways for a little…