MasterClass
Article Types
- All [9]
- Comment & Opinion [2]
- Interview [7]

Celia Hodent on the importance of cognitive science and a UX framework to improve your game
There is no guaranteed formula for crafting games but clear ingredients do exist

Xbox Game Studios’ Crystin Cox on designing for liveops success
Success is more and more focused on effectively operating and caring for a live game

Pascal Luban on upcoming PocketGamer.biz MasterClass: Setting Up and Managing Your In-house Playtest Campaign

AppMagic’s Max Samorukov shares insight on what to expect from upcoming PocketGamer.biz MasterClass: Understanding the Market Through External Data and Tools
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