Mobile eSports competition – Keys to producing a successful event
MoEsport Founder Ted Mui offers his advice on organising and running mobile eSports events, based on his own experiences.
The key trends and regions driving mobile eSports
Speaking at Pocket Gamer Connects San Francisco 2017, Newzoo VP of Business Development Wybe Schutte talks about eSports and the key trends driving the growth of this exciting new space.
What the mobile games industry needs to do to get mainstream recognition
With 2022 Asian Games now set to feature eSports as a medal event, a panel of experts discusses what the industry needs to do in order to make real strides for mainstream recognition.
Mobile eSports 101: The past, present and future of an industry on the rise
There are three principal components of an eSport: competition, organised tournaments and spectatorship. From the first competitive video game events in the 1970s to the widely viewed tournaments today, eSports have evolved over the past 50 years to become a popular subset of the gaming industry.
However, the industry hasn’t finished developing yet – it’s constantly progressing and broadening to encompass more content, developers, and platforms.
In fact, with 2.6 billion mobile gamers worldwide, mobile is the most popular gaming platform in history.
This session provides an introduction to mobile eSports, the history of the space, and practical insights for mobile game developers looking to tap into this burgeoning industry.
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Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.