Interview Podcast - Mega Studio’s Adam Jaffe on the impressive benefits of incentivised traffic

The podcast team and guests give you the state of play every week. Here's where to get it and and what's inside this week's episode… Podcast - Mega Studio’s Adam Jaffe on the impressive benefits of incentivised traffic

To acquire valuable players and boost rank in the app stores, studios have to shift focus and budget to offer each user a customised experience that aligns with their unique player motivations. But the path to pinpointing player intent isn’t straightforward - especially in a privacy-first landscape that makes prediction more challenging than ever.

It’s a perfect storm of conditions for revisiting and rethinking approaches that reward players for staying in the game. Adam Jaffe, founder and CEO of Mega Studio - an end-to-end gaming agency offering services in everything from product creation to marketing to monetisation - joins hosts Peggy Anne Salz and Brian Baglow to discuss how incentivised is powering UA and much more.

Adam observes that rewarded approaches pay dividends, producing retention rates that are “40% higher” than those of non-incentivised users. This is because rewarded gives marketers bonus insights into player behavior. As Adam puts it, marketers know “exactly why” a user downloaded, allowing them to create a “railed environment” or direct path that users are nearly guaranteed to follow.

In this week's podcast he shares smart strategies from how to finetune features to create long-term users, to where to place ads that maximise monetisation. Lastly, he offers advice on marrying product and marketing and explains why incentivised traffic can potentially become a critical data signal that studios can harness to optimize everything.

What's inside:

00:00 - Intro
03:15 - Why gamification?
05:44 - Biggest misconception about rewarded traffic
09:30 - The nuts and bolts of incentivised traffic
13:05 - Maximising monetisation
18:16 - Finding the incentivised sweet spot
24:18 - Optimising for player motivation
27:08 - The future of incentivised traffic
32:45 - Favourite games Q&A with Adam

Listen Learn Love

To make sure you get the latest episode of the podcast each and every week, you can subscribe on your favourite services, find us on YouTube, tune in on Spotify, or find our back catalogue over on our podcast page.

Apple Podcasts
Google Podcasts
Pocket Casts

And if you've enjoyed this interview, check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our upcoming events here.

Want to be a part of the podcast - suggest a guest (even yourself), or give us a tip or topic then get in touch.

Editor -

Daniel Griffiths is a veteran journalist who has worked on some of the biggest entertainment media brands in the world. He's interviewed countless big names, and covered countless new releases in the fields of videogames, music, movies, tech, gadgets, home improvement, self build, interiors and garden design. Yup, he said garden design… He’s the ex-Editor of PSM2, PSM3, GamesMaster and Future Music, ex-Deputy Editor of The Official PlayStation Magazine and ex-Group Editor-in-Chief of Electronic Musician, Guitarist, Guitar World, Rhythm, Computer Music and more. He hates talking about himself.