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Apr 24th, 2024
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Latest Interviews
Nov 28th, 2011
PressOK's Ryan Morel on how its hyper-local ad network PlacePlay offers eCPM of up to $8
Nov 24th, 2011
Ubisoft online brand manager Thomas Paincon on taking control of its gaming brands on mobile
Nov 24th, 2011
Launching on Android 'doesn't make sense' for smaller companies, reckons Distorted Poetry's James Booth
Nov 18th, 2011
Windows Phone perfect for 1 or 2 man outfits, but revenue won't stretch beyond that, reckons Cheese Zombie Games' Marc Miles
Nov 17th, 2011
Ustwo's mills on the death of 69p, the need for bite-sized play and staying above all the 'f*cking clutter' out there
Nov 17th, 2011
Sega cements 'growing' partnership with ad network InMobi, plans HTML5 rich-ads push for Samurai Bloodshow
Nov 17th, 2011
Government needs to help startup studios find their feet before £1 billion UK games industry crumbles, reckons Neon Play's Oli Christie
Nov 16th, 2011
DeNA and GREE's acquisitions have slowed their social surge in the west, reckons PapayaMobile CEO Si Shen
Nov 16th, 2011
Flurry on handhelds, part 2: Nintendo and Sony need to embrace digital downloads, cut hardware prices and woo developers to combat smartphone assault
Nov 16th, 2011
Devs should implement iOS 5's AirPlay Mirroring now to be ready for 'Apple's big TV play', reckons Revolution's Tony Warriner
Nov 16th, 2011
Flurry on handhelds, part 1: Menacing mix of shift from DS to 3DS and the rise of the free game hitting Nintendo hard
Nov 15th, 2011
Frontier's David Braben on how Windows Phone is bringing the mobile market to console and PC devs
Nov 15th, 2011