Space colonisation game TerraGenesis wins Very Big Indie Pitch at PGC San Francisco

We round up the top three games at everyone's favourite indie dev contest

Space colonisation game TerraGenesis wins Very Big Indie Pitch at PGC San Francisco

Edgeworks Entertainment took the top prize at the Very Big Indie Pitch at Pocket Gamer Connects San Francisco with its colony simulation game TerraGenesis.

The Big Indie Pitch is a regular event run by the makers of It gives indie developers the chance to pitch their games to industry experts and journalists in a speed-dating-styled format.

Teams get the opportunity to get valuable feedback on their games, as well as win great prizes such as promotional packages and, more importantly, the coveted Big Indie Pitch bat.


The winner of the Big Indie Pitch,TerraGenesis is a space colony building game by Edgeworks Entertainment built for mobile devices.

Rooted in real science, the game lets players terraform planets across the solar system as they bid to create habitable worlds for people to live on. It’s civilisation building at its finest.

Audio Sky

In second place was Highkey Games’ Audio Sky, in which players can create music, share it with the world and play music that others have created in a PvP-style asynchronous multiplayer game.

But it’s not as simple as just creating a track. Players must establish a base on a planet by creating a song, and then they can head to other planets to complete music orchestrated by other users by tapping to the beat.

Z War 1: The Great war of the Dead

Ether Games came third with its first-person tower defence shooter Z War 1. The game is set in an atmospheric diesel-punk alternate history.

Your job is to take up arms and stop the oncoming zombie horde from reaching the trenches.

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Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.