Featured Profiles
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SPEAKER SPOTLIGHT
Nov 1st, 2022
Andrey Kalugin of Xsolla on the most common mistakes in the gaming industry
Latest Profiles
ALL ABOARD
Oct 9th, 2017
"Our community of engaged players will count in the dozens of millions": The rise of digital board games
Philippe Dao of Asmodee Digital has a Ticket To Ride (and Catan and Mysterium and more...)
EXERCISE MACHINE
Sep 1st, 2017
"The fitness ecosystem offers new, unique ways to monetise": Inside the Fitness Village
DIY DEVELOPMENT
Aug 7th, 2017
"Engines encourage creativity and risk-taking": the GameMaker Studio 2 boss on the rise and rise of indie games
YoYo Games' James Cox explains why the 2D game creation tool was rebooted this year
STUDIO PROFILE
Aug 3rd, 2017
Playing it cool: How Snowfall is building a business on one external IP
WINNING TEAM
May 2nd, 2017
"Everyone told us we were idiots!": CEO Branko Milutinović on the rise of Nordeus
The Top Eleven developer discusses the challenge of repeating their early success
WOOGA INTERVIEW
Feb 14th, 2017
Wooga CEO's advice to founders: Prepare to unlearn what you know
Jens Begemann talks at Casual Connect Berlin about his 30 years of making games
PLAYRAVEN PROFILE
Oct 19th, 2016
How PlayRaven is embracing Finland's sharing culture to reboot Spymaster
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LEARNING BY DOING
Aug 17th, 2016
How quitting game design college eventually led Dropout Games to App Store success
The makers of UNWYND and Blyss talk dropping out and the future
SOCIAL IS THE GLUE
May 12th, 2016
Creativity within restrictions is the key to success, says chat game dev Palringo
LOOKING AHEAD
May 5th, 2016
How Fierce Kaiju got in on the ground floor of VR and avoided making its "Barbie game"
UA OR BUST
Apr 19th, 2016