Studio Profile

How Tag Games balances work-for-hire development and live ops
CEO Marc Williamson reflects on the company's history and his year in charge

Music apps-focused Gismart wants to double its headcount and enter the publishing business after successful 2018

Big Pixel Studios: How this London studio is growing up with Rick and Morty
as
Interview
Oct 16th, 2018

NHN Entertainment on dealing with South Korea regulations and topping the mobile charts with a fishing game
Publishing business department director Sang Ho Kim discusses the company's vast operations

From Sonic Jump to Speed Battle: The story of Sega Hardlight
Studio head Chris Southall on the path that led the developer to Sonic Forces: Speed Battle
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Interview
Aug 17th, 2016

How quitting game design college eventually led Dropout Games to App Store success
The makers of UNWYND and Blyss talk dropping out and the future

Creativity within restrictions is the key to success, says chat game dev Palringo

How Fierce Kaiju got in on the ground floor of VR and avoided making its "Barbie game"

Latest User Comments
Apple tries to bring Valve into its dispute with Epic
Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…
How to make the right art for your hypercasual game
Good to write down a bit in detail. This is looks like a placeholder text rather than an article
50 top games in soft launch: From Crash Bandicoot: On the Run and Pokémon Unite to Stranger Things: Puzzle Tales and The Witcher: Monster Slayer
Thank you, added
Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem
Amazon gives pretty awesome discounts and purchasing the coins in bulk which you can use primarily…
Voodoo is hosting a hypercasual tournament with a top prize of $150k
Where do you sign up for the competetion? I can't find it.