Ludicious
Feature
Jan 30th, 2019
3 reasons you need to be at Ludicious in Switzerland this week
Tobias Kopka iInterview: how and why to visit the Zurich games festival ASAP
Interview
Feb 8th, 2018
A bridge too far: How Headup Games persuaded Valve to license the Portal IP for a Bridge Constructor game
Game engineer Mark Aldrup on avoiding free-to-play and plans for the future
News
Jan 19th, 2018
Ustwo on breaking out of traditional maternal narratives with Monument Valley 2
Senior artist Lauren Cason talks the time of the dad and bugs that became narrative points
News
Jan 18th, 2018
How Playables took its minimalist style further with upcoming game Kids
Co-founders Mario von Rickenbach and Michael Frei on experimenting and working with others
News
Jan 18th, 2018
Disney Research on the quest to build a "physics engine" for game narratives
Associate research scientist Steven Poulakos on keeping people involved
News
Jan 18th, 2018
"If in doubt, leave it out": How to write game narratives for an audience that hates cutscenes
Freelance game writer Morten Brunbjerg talks trimming down and focusing on the essentials
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