Ludicious

3 reasons you need to be at Ludicious in Switzerland this week
Tobias Kopka iInterview: how and why to visit the Zurich games festival ASAP

A bridge too far: How Headup Games persuaded Valve to license the Portal IP for a Bridge Constructor game
Game engineer Mark Aldrup on avoiding free-to-play and plans for the future

Ustwo on breaking out of traditional maternal narratives with Monument Valley 2
Senior artist Lauren Cason talks the time of the dad and bugs that became narrative points

How Playables took its minimalist style further with upcoming game Kids
Co-founders Mario von Rickenbach and Michael Frei on experimenting and working with others

Disney Research on the quest to build a "physics engine" for game narratives
Associate research scientist Steven Poulakos on keeping people involved

"If in doubt, leave it out": How to write game narratives for an audience that hates cutscenes
Freelance game writer Morten Brunbjerg talks trimming down and focusing on the essentials
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