Hypercasual
Article Types
- All [404]
- The Charticle [1]
- Deal [1]
- Business & Production [1]
- Profile [1]
- Data & Research [11]
- Job News [13]
- Feature [28]
- Comment & Opinion [56]
- Interview [59]
- News [233]
Feature
Apr 22nd, 2024
Behind the scenes: How to achieve a 30% revenue increase three years after launch
Azur Games' Milana Gelmanova takes a deep dive on the long term ops of Taxi Run
Interview
Apr 18th, 2024
“The MENA region is definitely a focus for Kwalee and we want to build more partnerships there”
News
Mar 27th, 2024
Hypercasual developer FreePlay surpasses 1.5 billion downloads
The company's portfolio has generated 500 million installs during the last year alone
News
Feb 21st, 2024
From losing a job to millions in revenue: How Clap Clap Games began
“Everything felt like it was going wrong" before “everything spiked”, says CEO
News
Feb 13th, 2024
Mobile revenue exceeds Take-Two’s expectations, making over $2 billion in nine months
Take-Two subsidiary Zynga accounted for 51% of the holding company’s earnings in the latest quarter
Interview
Dec 6th, 2023