Remote Working
Article Types
- All [74]
- Mobile Mavens [2]
- Feature [3]
- Comment & Opinion [6]
- News [24]
- Interview [39]
Interview
Oct 6th, 2020
Square Enix Montréal's Nathalie Gauthier explains why soft skills are the key to managing people
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Interview
Sep 29th, 2020
How a last-minute university course switch lead Tom Van Dam to ByteDance and China
Interview
Sep 22nd, 2020
Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic
"Ultimately, it's in this environment that we've become one of the top five hypercasual developers"
News
Sep 18th, 2020
PGC Helsinki Digital: "It's not about working from home, it's about freedom of location," says former Sony director Shahid Ahmad
Interview
Sep 16th, 2020
Remote Working: "Love the games you want to be hired to make," says Storm8's Amber Okamura
"What works for one person isn't going to work for another and find your own flow."
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Interview
Sep 8th, 2020
Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China
"It's no secret that US work culture chews people up - especially in the games industry"
Interview
Aug 25th, 2020
Remote Working: Marmalade's CEO Mike Willis and COO Cristina Mereuta discuss balancing work and home life
"Last year, we wouldn't have even tried to have a long strategy debate over the phone"
Interview
Aug 18th, 2020
Remote Working: AppLovin director Jerome Turnbull on Machine Zone being acquired in the middle of a pandemic
News
Aug 17th, 2020
Electronic Arts leadership has been in "wartime" mode since coronavirus pandemic
"We had to roll up sleeves and get in to work with our teams"
Interview
Aug 11th, 2020
Remote Working: Playrix's Mikhail Klyuev on how to become a game producer
"Make the most of your peak productivity hours and spend this time working with no distractions"
Interview
Aug 4th, 2020
Remote Working: How studying Creative Advertising inadvertently lead to Joy Marianowicz joining Facebook Gaming
Interview
Jul 28th, 2020
Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez
"It wasn’t until I was in college that working in these industries even seemed like an option"