Remote Working
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Remote Working: Amber head Mihai Sfrijan on balancing the positives and negatives of lockdown

Remote Working: Clipwire Games' James Aiken on developing from home after just relocating

Remote Working: King senior level designer David Briggs on maintaining Candy Crush Jelly Saga in the middle of a pandemic
Discussing the benefits and negatives of running a live ops game from home

Remote Working: What we learned from the Working From Home PocketGamer.biz RoundTable

Remote Working: How Rovio's design director Timothy Coolidge is operating from his 10-year-old son's bedroom
"In the space of a few weeks, I sold everything and took the leap to join the games industry"

Remote Working: How Kolibri Games' Sebastian Reuther is dealing with QA from home

Remote Working: How an all-day "Zoom room" is helping Tag Games to communicate

Indie Mavens: How to work from home as a developer and lessons learned from the pandemic
We reach out to our Indie Mavens to discuss life under lockdown

Remote Working: How NaturalMotion’s Tobi Fink is marketing CSR Racing from home

Remote Working: How Dan Sturman went from researcher to Roblox CTO
"The biggest challenge for me has been being new to the team and not yet knowing who is who"

How Kolibri Games is adapting to the challenge of remote working
Entrepreneur in residence Dennis Gräf details the initiatives in place to help with the change
