Remote Working
Article Types
- All [74]
- Mobile Mavens [2]
- Feature [3]
- Comment & Opinion [6]
- News [24]
- Interview [39]
Feature
Jul 8th, 2020
Update: PocketGamer.biz's ultimate remote working resource guide
The best resources for remote working catered from around the web
Interview
Jul 7th, 2020
Remote Working: Tencent data scientist Jia Wang on running operations from her bathroom
Comment & Opinion
Jul 1st, 2020
Why we need to drop the "remote": Five tips for digitally leading a team
InnoGames studio director Christian Reshöft offers up his suggestions
Interview
Jun 30th, 2020
Remote Working: How Luna Labs CEO Steven Chard runs the company across London and Minsk from home
Interview
Jun 23rd, 2020
Remote Working: Supercell's Hay Day Pop designer Ayushman Datta Gupta on developing games from home
"Personally, I can't wait to go back to working in the office"
Interview
Jun 16th, 2020
Remote Working: Jessica Sundell on her journey from Angry Birds to The Walking Dead to Hatch Kids
"The lockdown and its limitations have challenged us to be extra creative in addressing issues"
Interview
Jun 10th, 2020
Remote Working: Pixel Federation co-founder Lucia Šicková on the "rollercoaster of Zoom"
Interview
Jun 2nd, 2020
Remote Working: Amber head Mihai Sfrijan on balancing the positives and negatives of lockdown
Comment & Opinion
May 27th, 2020
Remote Working: Clipwire Games' James Aiken on developing from home after just relocating
Interview
May 20th, 2020
Remote Working: King senior level designer David Briggs on maintaining Candy Crush Jelly Saga in the middle of a pandemic
Discussing the benefits and negatives of running a live ops game from home
Comment & Opinion
May 19th, 2020
Remote Working: What we learned from the Working From Home PocketGamer.biz RoundTable
Interview
May 13th, 2020
Remote Working: How Rovio's design director Timothy Coolidge is operating from his 10-year-old son's bedroom
"In the space of a few weeks, I sold everything and took the leap to join the games industry"
Interview
May 5th, 2020