RuneScape maker Jagex reports that it saw its revenue climb 9.3 per cent year-on-year for 2018.
That's according to the firm's fiscal year 2018 report, which claims that the Cambridge-based studio saw income of $120.7m (£92.8m) while profits before tax rose 3.8 per cent to $60.9m (£46.8m).
During 2018, Jagex says it made over 100 hires and increased its R&D budget by a nice 69 per cent year-on-year. No doubt this is tied to the company trying to spread itself beyond just RuneScape - at least the current versions of its flagship game as well as bringing the MMO and its Old School variant to mobile. RuneScape monthly active users also doubled during 2018 - not bad.
Fourth successive year
“2018 was Jagex’s fourth successive year of significant growth, with our highest ever active players, revenues and profitability, all while increasing inward investment to power future growth," CEO Phil Mansell (pictured) said.
"The successful release of Old School RuneScape on mobile is a major step in our company transformation plan; expanding our expertise to mobile, becoming a pioneer in cross-platform play, and increasing the reach of the RuneScape IP. 2018 also showcased our approach to ‘living games’ – sustaining deep long-term engagement by working closely with our player communities.”
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