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Six ways AI can drive mobile game monetisation and engagement
Tapjoy's Changsu Lee breaks down how AI can benefit the mobile games industry

Matomy on why mobile developers can look beyond IAPs to monetise their games

Social casino players spend $39.87 in-game a month and play for 57 minutes per session

Skillz doubles revenue run-rate to $100 million in eight months as mobile eSports scene gains steam

Re-think mobile ad creatives to motivate your audience
Dots Director of User Acquisition Haydon Young offers advice on attracting engaged users

Users play EverWing on Facebook Instant Games for an average of one hour per day
Blackstorm Labs CEO Michael Carter on early successes in post-app store gaming

PlayFab partners with IBM Watson supercomputer to help game developers boost player engagement

Latest User Comments
Apple tries to bring Valve into its dispute with Epic
Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…
How to make the right art for your hypercasual game
Good to write down a bit in detail. This is looks like a placeholder text rather than an article
50 top games in soft launch: From Crash Bandicoot: On the Run and Pokémon Unite to Stranger Things: Puzzle Tales and The Witcher: Monster Slayer
Thank you, added
Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem
Amazon gives pretty awesome discounts and purchasing the coins in bulk which you can use primarily…
Voodoo is hosting a hypercasual tournament with a top prize of $150k
Where do you sign up for the competetion? I can't find it.