Clash of Clans
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Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports

20% of the 106 million US mobile gamers account for 62% of time spent playing

Clash of Clans' revenue drops below $4 million a day, but still making $100 million a month

100 million daily players and billions of dollars: The real significance of Supercell's mid-market appeal
