Development
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- Feature [19]
Job News
Jul 7th, 2020
Andres Gonzalez joins Zelgor Games as its lead level designer
Has experience with triple-A titles such as Bioshock Infinite
Interview
Jul 3rd, 2020
Interview: LEGO Super Mario design lead Jonathan Bennink on bringing Nintendo's mascot to life with bricks
"Our team has been working on this for more than four years"
News
Jun 25th, 2020
The Defold Foundation adds Nintendo Switch support to Defold engine
"It was an absolute no-brainer to start with Nintendo Switch"
News
Jun 16th, 2020
Kwalee teams up with no-code development platform Buildbox
"Our number one goal is to empower anyone who has an idea for a video game"
Interview
Jun 12th, 2020
Interview: How Outfit7 started a virtual pet revolution with its new game
"What's been wonderful is that the final product is actually very similar to our first concepts"
Interview
Jun 8th, 2020
The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd
"We are really proud that all our games have extra long session lengths for hyper-casual"
Interview
Jun 5th, 2020
The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo
Interview
Jun 3rd, 2020
The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with
"Voodoo was willing to support us in pretty much every possible way"
Interview
Jun 1st, 2020
The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing
Interview
May 29th, 2020
The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial
"I would say that Voodoo has increased my business' revenue by infinite %"
News
May 27th, 2020
GameAnalytics launches The GameDev Toolbox - the first one-stop directory of mobile game service providers
Interview
May 27th, 2020