Events
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Indie Craft K-Game Festival 2024 | Europe | May 31st |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Dev Play Conference 2024 | Europe | Jun 3rd |
Tribeca Games Festival 2024 | North America | Jun 5th |
Featured Comments & Opinions
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Breaking down the download numbers required to get your game in the App Store’s top rankings
We use Reflection’s data to gain an insight into the average daily downloads per country and subcategory
Underworld Football Manager dev Stanga Games raises $500,000
CEO Adam Jaffe on turning the bootstrapped indie house of part-time devs into a full-time games business
5 ways to snag a top gaming influencer
YPSocial CEO Yogin Patel lets us in on his secrets to bagging a top influencer
Developing beyond the second screen: How Supermassive created crime thriller Hidden Agenda for Sony's PlayLink
Senior Producer Jez Harris on accessibility and the opportunity to innovate
How Supercell's Clash Royale Crown Championship World Finals is channelling the Olympic spirit
The developer's eSports man Tim Ebner on taking the games for all philosophy to eSports
It’s got millions of downloads but what is NetEase's plan to monetise its PlayerUnknown's Battlegrounds clones?
First move advantage on hold
"F**k scale": Mark Pincus explains why a focus on product was integral to Zynga's endurance
The Zynga co-founder on creativity, failing fast and why the small details in games matter
Exploring the links between game genres and mobile monetisation part one: Examining match-3 games
Tappx's Ignasi Prat unpacks the hugely popular casual game archetype
"Who would invest money in a company that's failing?": How Mind Candy plans to build itself back up
CEO Ian Chambers talks developing new products and bringing back Moshi Monsters
Introversion on how Prison Architect brought it back from the brink
Mark Morris talks indie survival
RewardMob on turning games into casual eSports: "Developers have seen four times the number of player sessions"
The RewardMob CEO talks tournaments, league tables and leaderboards
The making of Gardenscapes spin-off Homescapes
We delve into the follow-up to the smash hit mobile game
How a small Indian studio got 55 million downloads and 10 million DAUs in under a year
The rise of Gametion and Ludo King
Why CEO Frank Gibeau sees augmented reality as a key long-term opportunity for Zynga
No gimmickry. Just creative integrity
Why FarmVille creator Mark Skaggs left Zynga for an Indian startup
And why he believes the gamble is paying off