Update: Pokemon Go has best month for revenue in three years

Worldwide catch 'em all brings in $110 million as Dr. Mario World ends run as worst-performing mobile game from Nintendo

Update: Pokemon Go has best month for revenue in three years

Update: Pokemon Go earned $110 million in revenue from worldwide player spending in August, according to Sensor Tower.

The number was the game’s best in three years and fourth highest-earning overall, representing a 44 per cent increase year-over-year from $76.6 million made in July 2018. September 2016 was the last time the game hits heights of this number, accumulating $141 million.

Player spending originated largely from the US, which contributed 40 per cent or $44 million of the total. Japan followed with close to 31 per cent or approximately $34 million.

This still makes Japan the best-monetised market for Pokemon Go as the average revenue per download comes in at $45, as opposed to the US that sits at an estimated $10.

Original Story: Pokemon Go had its best month for revenue in August since September 2016, two months after the game initially launched.

That’s according to Niko Partners senior analyst Daniel Ahmad, who confirmed that the summer activities organised by Niantic helped to push the title’s growth to levels unseen for nearly three years.

Currently, Pokemon Go has generated $2.65 billion since launching on July 6th, 2016, according to Sensor Tower data.

This latest news has kept the game on track to pass the $3 billion mark before the end of 2019.


Nintendo’s latest mobile title Dr. Mario World has also been confirmed to be the worst-performing game to date for the company, as the title barely broke into the top 500 grossing chart in the US on iOS.

Dr. Mario World ended its first month of launch with $1.4 million in revenue, the lowest number made by any mobile game from the Japanese-firm.

The next mobile entry from Nintendo will be Mario Kart Tour, which was recently revealed to be launching on September 25th, 2019.

Deputy Editor

Matthew Forde is the deputy editor at and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.