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About
About
Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.
Articles by Matthew Forde
All articles written by Matthew Forde
News
Sep 25th, 2019
Ubisoft's Renaud Forestié on why the small UX things build big
‘Shake it ‘till you make it session kicks off day two of Unite Copenhagen
News
Sep 25th, 2019
GameTune research shows that the length of game tutorial helped Futureplay find the best performance
News
Sep 24th, 2019
Paid traffic is just as valuable as organic, says Unity senior marketing manager
Tracy Joseph made the statement during her talk on Busting Mobile User Acquisition Myths
News
Sep 24th, 2019
Player segmentation the best way to get “most bang for your buck” when monetising
Interview
Sep 20th, 2019
The Chinese Room's Dan Pinchbeck on why the timing was right to move to mobile
Interview
Sep 20th, 2019
Live ops and scaling are key to Stillfront’s growth, says CEO Jörgen Larsson
"We believe the winners are the ones that have the best content"
News
Sep 19th, 2019
NBCUniversal shutting down game publishing division to focus on licensing
VP of games and digital platforms Chris Heatherly set to step down
as
News
Sep 17th, 2019
Super Smash Bros. Ultimate mashes the competition at Japan Game Awards 2019
All-star fighting title took top honour among several other awards on the night
Interview
Sep 16th, 2019
How Wargaming is tweaking its strategy in the search for new hits, while remaining totally tanked up
We catch up with Andrew Muesse about the studio’s new business units
Ubisoft's Renaud Forestié on why the small UX things build big
‘Shake it ‘till you make it session kicks off day two of Unite Copenhagen
GameTune research shows that the length of game tutorial helped Futureplay find the best performance
Paid traffic is just as valuable as organic, says Unity senior marketing manager
Tracy Joseph made the statement during her talk on Busting Mobile User Acquisition Myths
Player segmentation the best way to get “most bang for your buck” when monetising
The Chinese Room's Dan Pinchbeck on why the timing was right to move to mobile
Live ops and scaling are key to Stillfront’s growth, says CEO Jörgen Larsson
"We believe the winners are the ones that have the best content"
NBCUniversal shutting down game publishing division to focus on licensing
VP of games and digital platforms Chris Heatherly set to step down
Super Smash Bros. Ultimate mashes the competition at Japan Game Awards 2019
All-star fighting title took top honour among several other awards on the night
How Wargaming is tweaking its strategy in the search for new hits, while remaining totally tanked up
We catch up with Andrew Muesse about the studio’s new business units
Top Stories
News
13 minutes ago
App Store developers can start nominating their games for featuring later this year
News
1 hour, 28 minutes ago
Apple joins generative AI revolution with Apple Intelligence and ChatGPT support
News
6 hours, 26 minutes ago
Royal Match takes a sweet lead over Candy Crush as Honkai: Star Rail zooms by Genshin Impact
News
8 hours, 28 minutes ago
Devsisters’ Chris O’Kelly talks upselling IP to fans across multiple games without cannibalization
Feature
Jun 10th, 2024
Hot Five: Squad Busters’ supercharged launch, Pokémon’s record revenue, and Star Wars: Hunters finally hits the target
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |