Interview

Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job

She's now game design lead at the Canadian studio

Clipwire Games' Jaime Pearse  on taking a chance on getting into games and finding her dream job

The games industry plays host to a colourful cast of diverse individuals, from artists and coders to narrative designers and studio heads.

The skills to pull off these roles, however, are complex and differing, with each position requiring mastery in its field.

To highlight some of the brilliant work that goes on behind the screen, and help others who may be keen to dive in, PocketGamer.biz is reaching out to the individuals who make up the games industry with our Jobs in Games series.

This week we spoke with Clipwire Games lead designer Jaime Pearse.

PocketGamer.biz: Can you tell us about your current role and what it entails?

Jaime Pearse: I am the game design lead at Clipwire Games, a fast-growing mobile game development studio based in Toronto, Canada.

I lead the design for Bingo Story, the top-grossing game across the app stores by a Canadian developer, and work with my team to create fun new features and experiences for players.

Most recently, we worked on a new event with Fremantle’s classic game show, The Price is Right, which was really exciting.

I grew up watching The Price Is Right so it was really fun to be able to work with that IP to create something for Bingo Story. We thought that The Price Is Right would really resonate with our audience and we were right!

How did you first get into games and how did you progress into this role?

I started in games in a customer service role and found myself really interested in the in game content that was being released and how it was being marketed to players.

When a position opened up in that area, I took it and grew from there. My career started moving more into the production side of things, and I started in a similar role at Clipwire.

I recall daydreaming about how much fun it would be to work in games.
Jamie Pearse

I really enjoyed the process of designing features, improvements and events so I naturally started to shift my focus more into the design.

Clipwire recognised that there was something there. I was encouraged and supported to step into design fully, which helped me focus on my strengths.

Is it something you ever imagined yourself doing?

I recall daydreaming about how much fun it would be to work in games, yet I didn’t think that could be a real possibility for me.

I used to work in healthcare, but I always felt like I was missing a creative outlet. I wanted to be doing something I was really passionate about.

I took a chance at getting into games and happily discovered that it was possible, and it’s my dream job.

What did you study (if anything) to get your role? What courses would you advise for aspiring professionals in the area?

I don’t have any formal training in design, so there were some gaps to fill. Most of my education has come from playing games, really investing time into titles I like (and dislike) to try and understand what makes a good game.

Pearse worked on successful mobile apps, The Price is Right and Bingo Story.

I’ve taught myself new skills and learned from others along the way as well. At Clipwire, the company offer a lot of coaching, mentorship and the space to grow - something that I think is really important for those aspiring to work in games.

What part of your role do you find most fulfilling?

The process of having an idea, seeing it through to launch and then seeing the impact it has on the game and the players is especially fulfilling. Bingo Story has climbed up the top-grossing charts by leaps and bounds since I started with the company and that’s really wonderful to be a part of.

The Price Is Right was a milestone of fulfilment in that way, having really only started with the idea that we wanted to integrate this IP into Bingo Story.

As the mobile games landscape is very competitive and moves quickly, there is a lot of thinking on your feet and rapidly adapting to changes.
Jamie Pearse

We then explored ideas and concepts - digging into the brand, figuring out what felt good and then forming it into something that really brings The Price Is Right experience that our players love.

Tell us about what the gaming scene in Toronto is like?

It’s exciting! The gaming scene in Toronto is highly competitive and only continues to grow. There are so many great universities that produce top talent, plus many thriving businesses in the city so the opportunities are endless.

What do you think are the biggest advantages and disadvantages of your role?

One of the biggest advantages of my role is being able to flex creative and logical thinking muscles regularly.

We take in a lot of data from many different areas, extract its meaning, and then find creative solutions to create fun and exciting experiences for players.

As the mobile games landscape is very competitive and moves quickly, there is a lot of thinking on your feet and rapidly adapting to changes. Being flexible in the creative process can be a bit difficult at times, but the agility pays off.

Do you think there are any misconceptions, public or professional, surrounding your area of expertise?

Making a game fun is not as simple as it sounds. Unfortunately, there is no simple recipe. A game can be fun but not effective, or effective but overly mechanical and loses some charm. Striking a balance between an experience that feels good, fulfils its purpose and captures delight is no easy task.

What advice do you have for someone looking for a job in this profession?

Play games as much as you can, and play them from a perspective of curiosity. You might notice that you’re drawn to do something naturally and there is often a reason for that.

Look under the hood of your favourite games and figure out how they’re put together - from the mechanics to design to the meta. I would also encourage people to take on new roles and build skills in things they’re interested in. If you have a passion for something, the work will be easy.

How has remote working impacted the role (if at all)?

Fortunately, the mobile games industry hasn’t been significantly impacted by remote work and it was a pretty easy transition to working remotely.

The Clipwire Games team.

At this point, we’ve been working remotely pretty seamlessly for a year. We do lose a little bit of the magic of collaborating in person, but we utilise the tools that we have available to us to do what we need to.

Is there anything about the job/industry you wish you would have known when first joining?

The discovery process of learning and growing in this industry and my role has been one of the most rewarding aspects of my career, so I don’t think I would change much. I appreciate the surprises and lessons it has had to offer.

Finally, what other advice do you have for someone looking for a job in this profession?

Finding a studio such as Clipwire has been paramount in my career. I’m very fortunate that I work in an environment where it is possible to be successful.

Finding a supportive leadership team like the one at Clipwire Games can help you grow both in your professional and personal development.

Deputy Editor

Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.