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Last Updated:
Feb 9th, 2024
Articles featuring Simon Hade
Articles featuring Simon Hade
BEYOND BUILD-AND-BATTLE
Dec 15th, 2016
Space Ape's next games will look "radically different," says Simon Hade
UNDERSTANDING LIVE OPS
Dec 13th, 2016
How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months
COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
TALKING HEADS
Aug 24th, 2016
Space Ape, Epic Games, Traplight, Motorious and Playa are the latest speaker additions for PG Connects Helsinki 2016
BIG ON EVENTS
Aug 16th, 2016
Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events
SPACE APE SPEND
Jul 14th, 2016
How Space Ape wasted millions marketing its dark fantasy game Rival Kingdoms through the wrong UA channels
A NEW STRATEGY
Jun 8th, 2016
How Space Ape's next games take an either/or approach to market trends and passion for gameplay
HALF-TIME ANALYSIS
Jun 6th, 2016
Six months on, Space Ape's Simon Hade reflects on his predictions for 2016
Why he still expects to see a Chinese dev hit Western top 20
MAKE GAMES YOU LOVE
Jan 18th, 2016
Space Ape COO Simon Hade on why passion must lead development
Why Rival Kingdoms and Samurai Siege are considered passion projects
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