Live Ops
Article Types
- All [134]
- Data & Research [1]
- Special Report [1]
- The Charticle [2]
- Job News [5]
- Feature [12]
- Comment & Opinion [17]
- News [42]
- Interview [54]
News
Jan 22nd, 2018
Live ops experts on the best practices for keeping your mobile game alive
PlayFab Europe GM Mark Val leads a panel in a live ops discussion
News
Jan 22nd, 2018
King on turning away from the traditional "boxed" model of games to long-running titles
Todd Green on not hiring rockstars in favour of training new staff
Comment & Opinion
Jan 15th, 2018
Are casual games maturing? Lessons from Angry Birds 2
Om Tandon breaks down what makes Rovio's hit game such a success
Comment & Opinion
Dec 19th, 2017
The big 3 mobile game trends you need to know to boost rank and revenues
GameRefinery delves into the data on the most popular gameplay features right now
Interview
Sep 27th, 2017
How King runs live in-game events in Candy Crush Saga
Producer Andra Petrosan on keeping players of one of the world most popular games playing
Comment & Opinion
Sep 11th, 2017
5 tips for running effective live operations
Tag Games' Robin Smith offers useful advice on maximising post-launch performance of your game
Interview
Sep 5th, 2017
Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017
News
Aug 17th, 2017
Live operations management studio DECA Games decloaks after a year of stealth operations
Headed up by Ken GO, former General Manager of Kabam's European HQ
Interview
Jul 6th, 2017
Five years on: InnoGames on the evolution of Forge of Empires
Senior Product Manager Stefan Walter on the game's life so far