Meta-game

Creativity, community and cash
Papaya Games outlines its unique approach to skill-based gaming

Why Harry Potter: Puzzles and Spells is "the biggest, most robust game Zynga's ever launched"

The big 3 mobile game trends you need to know to boost rank and revenues
GameRefinery delves into the data on the most popular gameplay features right now

Animal Crossing: Pocket Camp doesn't experiment and is better for it
Making a smaller version of the core game experience has proven to work in Pocket Camp's favour

Move over Minecraft: Monetising a new wave of user-generated content on mobile

Can mobile gaming move from rinse-and-repeat to more meaningful moments?

Flashback Thursday: CSR Racing's success demonstrates sophisticated monetisation but where's the gameplay?

Why all F2P mobile game designers should be forced to make an idle game

As devs drift towards midcore, is there an opportunity for super casual experiences?
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