Jobs in Games
Article Types
Interview
Jun 2nd, 2020
Remote Working: Amber head Mihai Sfrijan on balancing the positives and negatives of lockdown
Comment & Opinion
May 27th, 2020
Remote Working: Clipwire Games' James Aiken on developing from home after just relocating
Interview
May 20th, 2020
Remote Working: King senior level designer David Briggs on maintaining Candy Crush Jelly Saga in the middle of a pandemic
Discussing the benefits and negatives of running a live ops game from home
Interview
May 13th, 2020
Remote Working: How Rovio's design director Timothy Coolidge is operating from his 10-year-old son's bedroom
"In the space of a few weeks, I sold everything and took the leap to join the games industry"
Interview
May 5th, 2020
Remote Working: How Kolibri Games' Sebastian Reuther is dealing with QA from home
Interview
May 1st, 2020
Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead
Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
Interview
Apr 21st, 2020
Remote Working: How NaturalMotion’s Tobi Fink is marketing CSR Racing from home
Interview
Apr 14th, 2020
Remote Working: How Dan Sturman went from researcher to Roblox CTO
"The biggest challenge for me has been being new to the team and not yet knowing who is who"
as
Interview
Apr 13th, 2020
Jobs in Games: How China convinced Yodo1 business manager Marina Espin to join the industry
Interview
Apr 8th, 2020
Remote Working: How Wooga's Marco Rizzotti is developing character designs from home
Interview
Mar 31st, 2020
Jobs in Games: Jam City's Sarah Wolf on transitioning from lawyer to Harry Potter: Hogwarts Mystery game director
Interview
Mar 24th, 2020
Jobs in Games: AppLovin senior developer Kellie Knight explains the value of learning from failure
as
Interview
Mar 17th, 2020