South Korea
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- All [251]
- The IAP Inspector [1]
- Special Report [1]
- Deal [1]
- The Charticle [2]
- Job News [4]
- Comment & Opinion [5]
- Data & Research [6]
- Interview [15]
- News [216]
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News
May 23rd, 2019
For the first time since launch Lineage 2 is no longer Netmarble’s biggest sales driver
Blade & Soul Revolution generated more revenue than any of the publisher’s other games in Q1 2019
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News
May 20th, 2019
East Meets West: Sony and Microsoft team up on cloud gaming, Rockstar buys Dhruva, and Indonesia is world's fastest-growing market
Keeping up with the news from the world's most influential games market
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News
May 10th, 2019
MapleStory and Dungeon & Fighter shatter expectations to drive Nexon’s Q1 2019 results
Nexon predicts further growth as it heads into the next quarter
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Interview
May 9th, 2019
Four years on: Netmarble on how Marvel Future Fight has continued to assemble fans
"In order to compete with other games, the title should be as fun as if it only came out yesterday"
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News
May 8th, 2019
South Korea economy could lose over $9 billion once the WHO names gaming addiction a disease
Stigmatising gaming addicts could cost the industry trillions of KRW
Interview
Apr 29th, 2019
Hatch on game subscriptions and streaming: "We’re basically opening up the floodgates of creativity"
CCO Vesa Jutila discusses the company's big partnerships and even bigger plans
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News
Apr 29th, 2019
East Meets West: Chinese regulator starts approving new games, China debates long working hours, and Perfect World is world's top grosser
Keeping up with the news from the world's most influential games market