Revenue
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THQ Nordic acquires Goat Simulator dev Coffee Stain and Wreckfest maker Bugbear
A steady string of purchases leave the publisher in a strong end-of-quarter position
Tough quarter for Next Games as losses hit $12m and Our World is beset by "technical challenges"
Walking Dead titles said to be profitable, but lack of cash could hold back future development
Mobile underperforms as Square Enix posts $33m loss in half-year result
Restructuring at the recently-formed Luminous Studios blamed for the sharp decline
Candy Crush Friends Saga smashes past $10 million revenue worldwide
Almost three-quarters of the game's audience is playing on Android devices
Pokemon Go revenue in October is up 67 per cent year-over-year to $73 million
AR hit has slipped since September but is still performing well over the same period last year
Hearthstone hits 100 million users as mobile revenue reportedly passes $660m
Blizzard’s Warcraft card game spinoff hits the milestone over four years after launch
Castle Clash charges past worldwide revenue of over $550 million
Three quarters of the strategy game's audience is playing and paying through Google Play
Newzoo's drops 2018 global games industry revenue forecast by $3 billion
Mobile dip by $8bn, PC and console forecasts lower overall decline
Ubisoft's Yves Guillemot: Asia mobile segment "growing significantly"
Digital and back catalogue drive French firm's H1 18/19 financials
Animoca Brands Q3 revenue rises 283 per cent year-over-year following Crazy success
Dragalia Lost is making four times the revenue per download of Fire Emblem Heroes in Japan
Nintendo’s action RPG has brought in $28 million over its first month