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Mobile developers debate the importance of in-game events
Just how significant are they?
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
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Are indie developers interested in releasing games on the Nintendo Switch?
Indian game developers discuss whether Nintendo Switch could be a success in India
7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.
What do mobile developers think of the Nintendo Switch?
Can the Switch and mobile gaming happily coexist?
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Indian game developers react to Google Pixel and Daydream View VR
Will Google's new hardware have any impact on the Indian market?
What's the value of a movie license for a free-to-play mobile game?
And why are such deals so popular?
A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.
He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.
Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.
Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.
Harry is CEO of Magicave.
Jean-Philippe has 5 years' experience building startups and advertising mobile games globally. He has a strong entrepreneurial mindset and highly developed expertise in sales strategy, team management, user acquisition, game design, user engagement and monetization.
Jean-Philippe started his career working for the mobile game publisher Chugulu where he was in charge of designing and marketing free to play titles. He contributed to the success of the award winning e-commerce platform lazada.ph while working for Rocket Internet as Global Venture Director in the Philippines. After Rocket Internet, Jean-Philippe joined HitFox as Head of Business Development for mobile games marketing ventures GameFinder and AppLift. He helped grow and develop both companies internationally as Chief Revenue Officer.
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
How can developers use analytics to make better games?
We ask the experts what they've found to be the most effective actionable insights
With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.
What do mobile games industry pros think of App Store Search Ads?
Mobile Mavens debate the latest app discovery tool
Nick Malaperiman has launched Console, PC or Mobile games since '95. Nick first started at EA, launching multiple FIFA, NBA and NHL franchises, during 7 years. Nick then started Nokia's Games marketing division, launching 300+ games/apps in 7 years. Nick was previously GM of Yummi Games, in China and Founder of Chunky Pig Marketing - now part of Roadhouse Interactive.
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Mobile games industry experts react to Google Pixel and Daydream View VR
Mobile Mavens react to Google's announcements
A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.
He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.
Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.
Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.
Harry is CEO of Magicave.
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.
Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.
Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.
His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.
Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.
Kadri Harma has supported the games industry for years, being the co-founder of GameFounders, getPegasus and GoBeyond Capital, among others. She is an entrepreneur, mentor and investor with extensive experience in fundraising and launching startup ecosystem initiatives globally. Since 2021 she headed Nine66, part of the Savvy Games Group in Saudi Arabia before returning to venture capital in 2023 as CEO.
Is localising games for India a smart move?
Indian Mavens discuss Flixy Games' strategy
My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.
I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.
I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.
Why did Ubisoft buy Ketchapp?
The industry's best and brightest discuss
Jean-Philippe has 5 years' experience building startups and advertising mobile games globally. He has a strong entrepreneurial mindset and highly developed expertise in sales strategy, team management, user acquisition, game design, user engagement and monetization.
Jean-Philippe started his career working for the mobile game publisher Chugulu where he was in charge of designing and marketing free to play titles. He contributed to the success of the award winning e-commerce platform lazada.ph while working for Rocket Internet as Global Venture Director in the Philippines. After Rocket Internet, Jean-Philippe joined HitFox as Head of Business Development for mobile games marketing ventures GameFinder and AppLift. He helped grow and develop both companies internationally as Chief Revenue Officer.
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
What do mobile developers think of King's game engine Defold?
Mobile Mavens debate the engine and its motivations
Tony’s career has covered the whole spectrum from AAA console to handheld, mobile and flash titles, working on huge franchises such as Grand Theft Auto, Red Dead Redemption, and Call of Duty.
In 2015 he founded Ant Workshop to develop his own titles and to offer his experience as a design consultant.
Does iPhone 7's high price seal its doom in India?
Indian Mavens discuss the $900 phone
7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.
What impact will Super Mario Run have on mobile indie game developers?
How do virtual reality's unique challenges affect how developers make and support games?
With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.
With over two decades of experience as a game designer and entrepreneur, Tommy Palm has earned the title ‘Games Guru’ at leading casual social games company, King. He works at the forefront of the company’s prevalent cross-platform games initiatives taking games from social to mobile.
Tommy started programming games for the Commodore 64 back in 1986 as a hobby until 1999, when he founded Jadestone.