Hypercasual
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- Interview [59]
- News [233]
Interview
Apr 18th, 2024
“The MENA region is definitely a focus for Kwalee and we want to build more partnerships there”
Interview
Dec 6th, 2023
Behind the scenes: The developers of Going Balls on the success of their hypercausal hit
Interview
Nov 2nd, 2022
Victoria Trofimova: "The years of rapid growth in the mobile gaming industry are over"
Family-owned games developer Nordcurrent celebrates its 20th anniversary
Interview
Jun 3rd, 2022
Funday Factory's Jeppe Kønig: "I see a clear shift towards cross-platform distribution, subscriptions, and social platforms"
Interview
Feb 10th, 2022
Speaker Spotlight: Snap's Gracia Pozo on the next gen of hypercasual games
Meet the mobile hypercasual experts at Pocket Gamer Connects London, February 14-15
Interview
Jan 11th, 2022
Case Study: How Panteon bucked the hypercasual trend with ironSource LevelPlay
Interview
Jan 3rd, 2022
Voodoo's Alexander Shea talks hitting 5 billion downloads and doubling down in 2022
Voodoo head of publishing on 2021's challenges and opportunity
Interview
Oct 26th, 2021
Why Mamboo Games is making the leap from hypercasual to hybrid-casual
CEO Ivan Leshkevich talks about the studio's future as it focuses on hybrid-casual games