Casual
Article Types
- All [192]
- Mobile Mavens [1]
- Profile [1]
- List [1]
- The Charticle [2]
- Data & Research [3]
- Job News [7]
- Feature [10]
- Comment & Opinion [12]
- Interview [27]
- News [128]
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Interview
Jun 22nd, 2016
How a retention focus and data-led difficulty helped Sudoku Quest outgross its competition
Comment & Opinion
Jun 21st, 2016
Key trends that are changing the way match-3 puzzle games play and monetize
Interview
Jun 8th, 2016
XBLA creator Greg Canessa on why real-money gaming portal Sparcade will revolutionize casual F2P game monetization
News
Jun 8th, 2016
Launching with Tetris and Pac-Man, GSN Games announces its competitive-yet-casual real-money platform Sparcade
Interview
May 24th, 2016
As devs drift towards midcore, is there an opportunity for super casual experiences?
News
May 20th, 2016
Slither.io is ripping up the download charts, but has it really only made $72,000?
Mobile Mavens
May 20th, 2016
Will the success of Slither.io have a lasting effect on indie mobile games?
News
May 18th, 2016
Casual games steal midcore's clothes as Candy Blast Mania adds PVP Puzzle Tournaments
News
May 17th, 2016
Gamedoctors founders aim to "casualize" analogue classics with new Berlin studio 231 Play
News
May 6th, 2016
King soft-launches new entry in Bubble Witch Saga series, disguises it as "Wilbur"
Calling the package "com.king.bubblewitch3" a bit of a giveaway
News
Apr 4th, 2016
Netmarble combines Everyone's Marble with Disney characters, announcing its Disney Magical Dice virtual board game
Interview
Apr 4th, 2016
Wooga on its tactical separation of core and casual development, and why wearables will trump VR
Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide