Casual
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- Comment & Opinion [12]
- Interview [27]
- News [128]
News
Aug 20th, 2018
Crossy Road speeds past in-app purchase revenues of $10 million
Multi-million milestone doesn’t even account for sales made through advertising in-game
News
Jul 16th, 2018
Huuuge Games launches hyper-casual publishing label Tap Tap Games
Social casino company makes a move into publishing one-finger casual titles
News
Jul 13th, 2018
AppLovin launches publishing division Lion Studios
The developer is also putting up $300K in prizes for the four best mobile gaming apps submitted
News
Jul 5th, 2018
MAG Interactive’s Paint Hit breaks five million downloads
Real-time word game Word Domination brought in one million downloads
Interview
Jul 5th, 2018
After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio
CMO Ilya Molodetsky discusses how the studio has grown over the last two years
Feature
Jun 28th, 2018
5 things we learned about influencers, hyper-casual and esports at the Beyond Games Mini-Summit
Leading industry experts deal out their knowledge and advice
Interview
Jun 28th, 2018
How a move into the hyper-casual games market provided MAG Interactive with a spring in its step
News
Jun 13th, 2018
MAG Interactive’s Paint Hit makes a splash with one million downloads in one day
The paint shooter is sitting in the number one spot on the Google Play casual games chart in the US
Interview
Jun 7th, 2018
Following its $500m takeover Plarium expands into the casual games space with Lost Island: Blast Adventure
Director of game design Dima Karger discusses the studio's adventure into a new genre