Making Of
Article Types
- All [160]
- News [2]
- Comment & Opinion [3]
- Feature [55]
- Interview [100]
Interview
Apr 2nd, 2020
Making Of: How Bossa Studio's love of game jams led to Apple Arcade title Hogwash
Interview
Mar 20th, 2020
Making Of: Sumo Digital lead game designer Nic Cusworth discusses how Spyder went from game jam winner to Apple Arcade release
Interview
Feb 21st, 2020
Making Of: How East Side Games got the It's Always Sunny gang to go mobile
"Working on a successful product based on a television IP opened up some doors to our founders"
as
News
Feb 14th, 2020
Pivoting from Super Smash Bros. to Dark Souls: The making of Pascal's Wager
TipsWorks founder Yang Yang on the launch and production of its ambitious first game
Interview
Feb 6th, 2020
Developing an AR game after the success of Pokémon GO: The making of Bird BnB
"The core gameplay is rooted in strong appointment and collection mechanics"
Interview
Jan 16th, 2020
Building an artistic game out of tiny bricks: The making of LEGO Builder's Journey
"The challenge was to keep the game fresh, challenging and understandable all the way through"
as
Interview
May 2nd, 2018
Hack and slash: The making of MIHOYO's Honkai Impact 3rd
MIHOYO president Forrest Wei Liu breaks down Honkai Impact 3rd's world
Comment & Opinion
Feb 22nd, 2018
The making of Nekki's mobile brawler Shadow Fight 3
Nekki's Dmitry Terekhin and Nikita Korzhavin break down how the game's development
Interview
Dec 15th, 2017