Revenue
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Revenue up 616 per cent for Supercell's soft-launched Brawl Stars in July
The month saw the Finnish developer add new countries to the soft-launch along with new content
King’s Candy Crush Saga enjoys highest grossing 12 month period with $930m made
The match-three title made $693 million in the 12 months prior
Pixonic’s War Robots racks up $190m in revenue
The third-person shooter originally launched back in April 2014
PUBG Mobile has made $50 million in revenue
The battle royale received a shot in the arm following the introduction of the Royale Pass
Pokemon Quest captures $8 million in revenue from mobile after one month
The RPG has proved most popular in Japan followed closely by the US
Netmarble shares plummet to all-time low as Lineage 2 popularity fades
Shares dropped 11.27 per cent on August 9th to close at 126,000 won
Is it time for the App Store and Google Play to ditch the 70/30 revenue split?
Square Enix profits drop after three months with no new games and new mobile titles fail to perform
Three-month financial results show a slow quarter for the Japanese publisher
Mobile diversification strategy helps drive NetEase to $2.5 billion revenue for 2Q18
Horror game Identity V and battle royale title Knives Out were namechecked specifically
Harry Potter: Hogwarts Mystery hits $55 million revenue in just over three months
WildWorks’ kid-focused MMO Animal Jam strikes up revenues to the tune of $150m
$20 million of which comes from the mobile version Animal Jam: Play Wild
GungHo revenue and profits fall again as publisher struggles to replace Puzzle & Dragons
New release Yo-Kai Watch World surpasses one million downloads