Hypercasual
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- Data & Research [11]
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- Feature [28]
- Comment & Opinion [56]
- Interview [59]
- News [233]
Comment & Opinion
Jun 29th, 2020
PG.Biz Deep Dives: Harnessing the hybridcasual opportunity with Department of Play
Department of Play contributor Will Freeman digs into the next evolution of hypercasual
Comment & Opinion
Jun 16th, 2020
Charting the rise of hyper-casual gaming
Adjust reports on the hyper-casual industry, in partnership with Unity
News
Jun 8th, 2020
PGC Digital: Netmarble's Baris Ozistek outlines the evolution of hypercasual using RPG mechanics
Hypercasual 2.0 is coming, and Netmarble wants to be the ones leading the charge
Interview
Jun 8th, 2020
The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd
"We are really proud that all our games have extra long session lengths for hyper-casual"
Interview
Jun 5th, 2020
The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo
Interview
Jun 3rd, 2020
The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with
"Voodoo was willing to support us in pretty much every possible way"
Interview
Jun 1st, 2020
The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing
Interview
May 29th, 2020
The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial
"I would say that Voodoo has increased my business' revenue by infinite %"
Interview
May 27th, 2020