Interview
Article Types
Luis de la Camara: "microtransactions and incentivised ads are going to continue to be the main driver of revenue for mobile games."
We interview Rovio's Luis de la Camara about the mobile games industry
Abigail Rindo: Every game is a different problem to solve narratively and creatively
We spoke to King's narrative design director Abigail Rindo about Candy Crush Saga
Adam Smart of AppsFlyer chats to us ahead of his talk at PG Connects
"The games industry exists to generate revenue but that shouldn't be the only focus"
Aviram Steinhart: We knew that RAID: Shadow Legends was going to be special
We spoke to the Plarium CEO about the success of the company’s flagship title
Rec Room: It needs to feel to a player like Rec Room was originally designed for whatever platform they’re on
We spoke to the game’s developers to discuss its success and their plans for the future
ironSource: It's impossible to predict what will work where
ironSource insiders on advertising, game development, and the success of Garawell Games
Tilting Point's Samir Agili: The emergence of Web3 games resets the playing field
We spoke to the Tilting Point CEO about Web3, monetisation, and the future of mobile gaming
Ilkka Paananen: We haven’t seen an opportunity for NFTs to truly, truly make the experience better
The Supercell CEO spoke to Fast Company about development, longevity, and NFT’s
Yuki Furukawa discusses the development and success of Dragon Quest Builders' mobile port
We spoke to Furukawa regarding the game's journey from PlayStation to mobile