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Comment & Opinion
Jun 15th, 2020
The Heroic Cloud - Hosted games infrastructure at scale
Heroic Labs VP of Product Alim Jaffer announces the public release of Heroic Cloud
Interview
Jun 12th, 2020
Interview: How Outfit7 started a virtual pet revolution with its new game
"What's been wonderful is that the final product is actually very similar to our first concepts"
Interview
Jun 12th, 2020
How to get a job at Trials developer Ubisoft RedLynx
Part of our careers week at Pocket Gamer Connects Digital #2
Interview
Jun 8th, 2020
The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd
"We are really proud that all our games have extra long session lengths for hyper-casual"
Interview
Jun 5th, 2020
The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo
as
Comment & Opinion
Jun 5th, 2020
Will China’s new regulations push game publishers towards other emerging markets?
Interview
Jun 3rd, 2020
The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with
"Voodoo was willing to support us in pretty much every possible way"
Comment & Opinion
Jun 3rd, 2020
Audio production in times of pandemic
Four things Covid-19 has taught us about maintaining production standards
Interview
Jun 1st, 2020
The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing
Interview
May 29th, 2020
The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial
"I would say that Voodoo has increased my business' revenue by infinite %"
News
May 29th, 2020
In-App Bidding Webinar: Mintegral, ironSource, AppLovin, MoPub and Fyber
Join Mintegral to find out more about adopting in-app bidding