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Interview: Noah Rosenfield discusses solo development and the Big Indie Pitch winning game Addagrams

Pixel Play discuss always learning as they develop their first game PXLPLAY
We talk to Pixel Play about indie development and The Big Indie Pitch

Square Valley dev Ryan Becijos: "It definitely was challenging to stay motivated working on a project part-time"
as
Interview
May 25th, 2022

Japanese manga publisher Shueisha is taking different inspiration for its mobile games: the indie scene

Hurley Games discuss offering something new to the word-based game genre
We talk to Hurley Games' Jack Hurley about The Big Indie Pitch

The games industry can be an intimidating place. How can the Diversity Collective+ help people thrive?
Games for all: meet the Seattle team building an industry safe space for underrepresented indies

Very Big Indie Pitch runner-up Hamdo Games discuss pitching Our Last Halloween
We talk to Hamdo Games' Parham Sorooshian about The Very Big Indie Pitch

War Bear Games discuss all things pitching and making a new kind of roguelike in Minion Mash!
We talk to War Bear Games' Marcin Gola about The Big Indie Pitch

Exploring indie development and winning The Big Indie Pitch with Rikzu Games
We talk to Rikzu Games' Ricardo Mendonça about The Big Indie Pitch

Three Dragons discuss Museum inspired tycoon management, AR and what it takes to survive as an Indie
We talk to Three Dragons' Milan Doležal about The Big Indie Pitch
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Interview
Jan 25th, 2022

Conned Games discuss creating their running town-builder and pitching it at The Big Indie Pitch
We talk to Conned Games' Daniel Cohn about The Big Indie Pitch

Anna Sevryugina discusses solo indie developer and a love of hidden object games
We talk to Anna Sevryugina who placed third in a recent Big Indie Pitch

How Airport Radar began as a single sketch of an aeroplane
Vincent Borcard talks the challenges and lessons of a solo indie developer